Fillip is our most complicated Sprite in Fillip’s Feast. Makes sense since he is the playable character and protagonist of the swamp. In total Fillip is made from 76 different Sprites. His Body which transitions form varying degrees of girth consists of 17 different sprites with a separate sprite for his Legs. However His head, which flicks his sticky deadly tongue, has the most sprites and animations in the Game.
Fillip’s head can strike in 360 degrees around him. The Individual animation sequences are made of 8 sprites each covering a 180 degree arc at 45 degree intervals. Those animations are mirrored and reused when striking on the opposite side.
That’s 40 sprite images just for his tongue Strike. In Addition to the strike animations, Fillip also has a pre-strike anticipation state. A squinty eye death stare that happens when a finger touches down on the screen.
Fillip also has a few emotional states he enters depending on the immediate circumstances of the game. The default, a neutral state, that he starts in and transitions to and from if nothing much is happening. The worst, a sad state that causes him to frown whenever he’s bitten by a mosquito or swallows a poisonous bug (i.e. a Lady Bug or Fire Fly).
Ultimately the state that the player most wants to see Fillip in is his Happy state. A large and beaming smile that lets the player know they’re taking care of Fillip just right by eating all those flies and mosquitos.
To see all these sprites in action, download Fillip’s Feasts from the Apple App store. Lets us know in the comments below if you’d like to see a tutorial on how we set up the different animations as well handling the transition from each of the different states using Apple’s SpriteKit.