ButtonNode with enable

This is a follow-up to my previous ButtonNode post.  In this update I will be adding additional functionality to the button to allow the button to be enabled and disabled. For this new functionality I want the ButtonNode to be able to do the following: Maintain a boolean value indicating the current state of the […]

Continue reading

ButtonNode

When we first started developing with SpritKit we quickly felt the need for some higher level abstractions.  One example of this is a button.  As a result we ended up creating a simple ButtonNode class that we could use throughout our game.  This post will present an example of our button node extracted from our Fillip’s […]

Continue reading

SpriteKit and iOS9

This is a short post discussing a few issues that we encountered with updating our SpritKit based game, Fillips Feast, to work with iOS 9. For the most part everything just worked when running Fillip’s Feast on iOS 9.  But, we did encounter a few issues. One of the first things we noticed was that our […]

Continue reading
fillip feast health dashboard

Game Health Indicator

This post is going to present a simple solution for building a dynamic health indicator for your game.  This is based on the health indicator we included in our Fillip’s Feast game, available in the Apple App Store. The following are the features we wanted for our health meter. Follow the overall look of the […]

Continue reading

Launching the News Stream

In anticipation of launching our website, this is officially our first “News” post! To kick things off here are a couple things we’ve been working on. Fat Frog Feast, our first iOS game is coming along nicely! We have been working on coding the menu/UI systems and fly behavioral algorithms. Meanwhile on the art side […]

Continue reading