ButtonNode with enable

This is a follow-up to my previous ButtonNode post.  In this update I will be adding additional functionality to the button to allow the button to be enabled and disabled. For this new functionality I want the ButtonNode to be able to do the following: Maintain a boolean value indicating the current state of the […]

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Preroll Video iAd’s as Reward Incentive

A common Freemium model for mobile games is to offer a reward (currency, bonuses, etc) in exchange for watching a fullscreen video ad. Attempting to recreate this model using video preroll iAds is possible but has some less than ideal complications. I’ll be going over the basic implementation and the things I wish were different. […]

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ButtonNode

When we first started developing with SpritKit we quickly felt the need for some higher level abstractions.  One example of this is a button.  As a result we ended up creating a simple ButtonNode class that we could use throughout our game.  This post will present an example of our button node extracted from our Fillip’s […]

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